Elmts buildup of some of the elements I did for an rnd test at the very beginning of the project … (h264 crushed the blacks and colors a bit as usual):
I’ve always been a huuuuge fan of Asian martial arts movies.
So of course I was more than stoked to get the call to work on a quick stint for Jet Li’s upcoming movie Feng Shen Bang or League of Gods as it will be called in the “Western” world.
No idea what they ended up doing with the grading of the trailer … Anyway, I got to do all the CG fires and smoke sims (and renders) as well as all the embers
Started to venture into procedural modelling for games and created a procedural rock generator in Houdini. Buncha layered noises and stuff. Unfortunately I never got to finish this one as I got sick and needed to start working on another commercial project right after that damn flu finally let go of me. Heapsa fun and wanna digg deeper into this (and have a look at proper uv-ing) when I get the time …
During my time on Green Lantern we contemplated creating the backdrops of Death Valley in 3D instead of matt paintings for the dog fight scenes. I suggested NASA DEM’s and Terragen as a fast way and was asked to do a quick proof of concept – including showing volumetrics in TG2. I ended up spending one evening after work on this (as one can tell ;P). We were all pretty happy with it, but rendertimes, the lack of a linux version and our linux based farm meant the end of it in the end. Hope Planetside eventually releases Linux versions of TG. It’s a GREAT package and I would love to be able to use it more at work.
… financing my time, surfing and some smaaaaaaall festivities during time at university I got meself a live changing job at Animal Logic as Render Wrangler – learned bucklet loads and met AMAZING people. I really couldn’t have asked for more. Life’s good.
financing my time, surfing and parties during university I got meself a live changing job at Animal Logic as Render Wrangler – learned bucklet loads and met AMAZING people. Couldn’t have asked for more.