All posts in Games

02Dec

Houdini Procedural Rock Generator

Houdini TD

Started to venture into procedural modelling for games and created a procedural rock generator in Houdini.  Buncha layered noises and stuff.  Unfortunately I never got to finish this one as I got sick and needed to start working on another commercial project right after that damn flu finally let go of me.  Heapsa fun and wanna digg deeper into this (and have a look at proper uv-ing) when I get the time …

CoconinoGenerator_StructuredApproach_v002.8.cam3 CliffFaces_BoxyShapes_V007.8.hipnc.0002 CliffFaces_BoxyShapes_V007.8.hipnc.0007 CoconinoGenerator_StructuredApproach_v002.1.cam3 CoconinoGenerator_StructuredApproach_v002.2.cam4 CoconinoGenerator_StructuredApproach_v002.5.cam6 CoconinoGenerator_StructuredApproach_v002.7.cam1 CoconinoGenerator_StructuredApproach_v002.cam1 CoconinoGenerator_StructuredApproach_v002.cam2 Wall_RockGenTest_1.cam2.0002 Wall_RockGenTest_2.cam1.0002 Wall_RockGenTest_2.cam2.0002 CliffFaces_BoxyShapes_V007.8.hipnc.0001

 

18Dec

Bacardi

Art Director

Being in Asia also means being at the verge of technology.  During my time working on the Dewar’s Academy, Bacardi – the owner of Dewar’s – approached me to develop an interactive game Read more →

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