All posts in Houdini

18 Feb

League of Gods || Feng Shen Bang

In 3D,Film,Houdini,VFX 3D,Film,Houdini,VFX / 18. February 2016

Houdini FX TD

Elmts buildup of some of the elements I did for an rnd test at the very beginning of the project … (h264 crushed the blacks and colors a bit as usual):

 

I’ve always been a huuuuge fan of Asian martial arts movies.
So of course I was more than stoked to get the call to work on a quick stint for Jet Li’s upcoming movie Feng Shen Bang or League of Gods as it will be called in the “Western” world.

No idea what they ended up doing with the grading of the trailer … Anyway, I got to do all the CG fires and smoke sims (and renders) as well as all the embers

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03 Feb

Hou Fire tests

In 3D,Houdini,VFX / 3. February 2016

Houdini FX TD

ran a couple fire tests today … nothing fancy and all low res still … more to come – if I get the time.

DragonFire_02 DragonFire_04 DragonFire_03 DragonFire_01

 

*dragon models not created by me. They are freely distributed here and here

16 Dec

Houdini DEM based Terrain modelling

In 3D,Houdini,VFX / 16. December 2015

Having used Terragen exclusively for these sorta things I wanted to see if I could replicate some scenarios in Houdini and sure enough it wasn’t all that hard.  

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02 Dec

Houdini Procedural Rock Generator

In 3D,Film,Games,Houdini,Modelling,Sculpting / 2. December 2015

Houdini TD

Started to venture into procedural modelling for games and created a procedural rock generator in Houdini.  Buncha layered noises and stuff.  Unfortunately I never got to finish this one as I got sick and needed to start working on another commercial project right after that damn flu finally let go of me.  Heapsa fun and wanna digg deeper into this (and have a look at proper uv-ing) when I get the time …

CoconinoGenerator_StructuredApproach_v002.8.cam3 CliffFaces_BoxyShapes_V007.8.hipnc.0002 CliffFaces_BoxyShapes_V007.8.hipnc.0007 CoconinoGenerator_StructuredApproach_v002.1.cam3 CoconinoGenerator_StructuredApproach_v002.2.cam4 CoconinoGenerator_StructuredApproach_v002.5.cam6 CoconinoGenerator_StructuredApproach_v002.7.cam1 CoconinoGenerator_StructuredApproach_v002.cam1 CoconinoGenerator_StructuredApproach_v002.cam2 Wall_RockGenTest_1.cam2.0002 Wall_RockGenTest_2.cam1.0002 Wall_RockGenTest_2.cam2.0002 CliffFaces_BoxyShapes_V007.8.hipnc.0001

 

27 Nov

4.24 BILLION Particles – H15 Pops Test

In 3D,Art Direction,Houdini,VFX / 27. November 2015

So, I thought I’d be putting H15 through it’s passes a little too look at performance improvements … In my experience, reusing “old” workflows – that have proven to be able to create great results many times over – often yields fun surprises, so I went back to the old POP-Solver (NonDOPs) and had a play.

WOW!!!!  I stopped at 4.24BILLION particles taking around 5gb RAM!!! Coulda done a multitude of that on my laptop easily) Nice one SideFX!

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28 Oct

Eye-C-u

Houdini-Mudbox-SubstanceDesigner-Unity

Quick one to setup workflows and pipeline for VR projects… 

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08 Sep

HexenTest

In 3D,Houdini,VFX / 8. September 2015

Houdini FX TD

Potential client needed some tests done for a pitch for a tv series of Grimm like creatures.  Brief was a creature disolving into a bad power dust kinda thing.

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07 May

360 Security TVC w/ Khloe Kardashian

In 3D,Houdini,TV,VFX / 7. May 2015

Houdini FX TD

360Security (7) 360Security (1) 360Security (3) 360Security (2)  360Security (4) 360Security (5) 360Security (6)

Another quick turnaround job for 360 security’s TVC staring Khloe K.  Symbolizing a big burden virusses – represented by actors – where meant to be magically pulled off the shoulders of the main male actor and explode into gravel and dust.  I was responsible for all those disintegration fx, which included a buncha particles, RBD and fluid sims.   Not much time at hand as a one man army, so a quick n easy setup had to be build and implemented into shots.  Good fun 😉

Font disintegration from Ron The Don on Vimeo.

heaps to improve .... just a quick motion test done for grandpa's birthday video on an old laptop ... masking to be done in comp and not included here, so aren't shadows and self shadowing ... a few million particles each.

02 Aug

Font Disintegration

In 3D,Houdini,VFX 3D,Houdini,VFX / 2. August 2013

Quick font to particle disintegration playpen … heaps to improve …. just a quick motion test done for grandpa’s birthday video on an old laptop …  masking with the real font to be done in comp and not included here … a few million particles each.

02 Apr

Vanilla Horizon

Art Director

(watch on vimeo fullscreen in HD for better quality)

Commercial for brand developing company Vanilla Horizon.  Focus of this tvc lies on the companies ability to improve clients’ business performances throughout branding.  Logo and company name were integral in the following story development:

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28 Nov

Houdini 12 Pyro Shader Test

In 3D,Houdini,VFX 3D,Houdini,VFX / 28. November 2011

Houdini FX

Had a chance to quickly play around with a H12 beta at work today and did a quick pyro shader test … quick n dirty, but not too bad

11 Nov

Happy Feet Two

In 3D,Film,Houdini,VFX 3D,Film,Houdini,VFX / 11. November 2011

Houdini FX TD

Aaaaand back to Sydney for Happy Feet TWO

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18 Mar

Thor

In 3D,Film,Houdini,VFX 3D,Film,Houdini,VFX / 18. March 2011

Houdini FX TD

Ready for a white Christmas I will be spending the time from December 2010 to March 2011 up in the Northern Hemisphere in Vancouver, Canada working on THOR.  Whistler here I come … happy times.

My main responsibities consisted of:

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02 Nov

KFC

In 3D,Houdini,TV,VFX / 2. November 2010

Houdini FX TD, onSet VFX assistant

for the Ashes series this year KFC flew in the Colonel for a bunch of TVC’s.  We filmed at the Sydney Cricket Grounds, which was amazing to see without it being filled with the usual events’ circus.  Seeing areas you wouldn’t usually get to see.  Also I hadn’t been on set that many times before and that is always exciting.

Later on we added some firework fx with all the volumetric lighting, smoke and stuff in Houdini.

14 Oct

Green Lantern – Quick Terragen Environment Test

In 3D,Film,Houdini,VFX / 14. October 2010

Terragen 2 test creation of flythrough Death Valley NOT USED in MOVIE

During my time on Green Lantern we contemplated creating the backdrops of Death Valley in 3D instead of matt paintings for the dog fight scenes.  I suggested NASA DEM’s and Terragen as a fast way and was asked to do a quick proof of concept – including showing volumetrics in TG2.  I ended up spending one evening after work on this (as one can tell ;P).  We were all pretty happy with it, but rendertimes, the lack of a linux version and our linux based farm meant the end of it in the end.  Hope Planetside eventually releases Linux versions of TG.  It’s a GREAT package and I would love to be able to use it more at work.

14 Jun

Lux

In 3D,Houdini,TV,VFX / 14. June 2010

Houdini FX TD

@ Cutting Edge Sydney we were doing a few commercials for LUX to be shown in more than 8 countries (China, Saudi Arabia, Indonesia, Thailand, … ) around the world.  

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10 Nov

Nickelodeon Kids Choice Awards

In 3D,Houdini,TV,VFX 3D,Houdini,TV,VFX / 10. November 2009

Houdini FX TD

For 2009’s Nickelodeon Kid’s Choice Awards we needed a variety of fluid effects closely mimicking what had been done for the same show prior in the US.  I was the only one doing all the fluid

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02 Nov

Bloody Ron

In 3D,Houdini 3D,Houdini / 2. November 2009

Fluid Dude, Houdini SPH

had  a quick play with a lowres Houdini SPH SIM and some comping techniques to get more detail out of the render without the overhead of rendering extra layers

 
BloodyRon_0013 BloodyRon_0017 BloodyRon_0029

Distant Peaks Build Up And First Fly through from Ron The Don on Vimeo.

making of Terragen 2 setup for Distant Peaks

13 Aug

Distant Peaks

Sam and I did a bunch of shots for what was meant to be a NationalGeographics Docu about the last leg of a bunch of expeditions to complete the 7 summits (reaching the highest point of each continent).  This last peak is situated in Antarctica in the Elseworth Mountain range and areal footage is hard to come by or very very expensive.  We ended up using NASA data to recreate a physically accurate representation of the area (down to a detail of 1m), chucked some ice and snow on there and created several shots flying a camera through the terrain to show the travel route of the expedition.  Unfortunately upon completio NatGeo decided Antarctica expeditions were too cool now and went on producing vulcano docus instead … Still … learned a lot and had a good time.

01 Jun

Flip Fur Interaction

In 3D,Houdini 3D,Houdini / 1. June 2009

Houdini FX TD

Workmate today asked me how easy it would be to get fluids interacting with fur in Houdini as he was having a hard time to get this setup working in Maya … half an hour later … I LOVE Houdini’s procedural approach where things just work

11 Apr

Clown Nuke Test

In 3D,Houdini,VFX 3D,Houdini,VFX / 11. April 2009

Houdini FX

A quick test of custom forces to attract a fluid sim into a certain shape …. loadsa work to do still

02 Jul

Fairfax – Top Line Living

In 2D,3D,Houdini,Nuke,TV,VFX 2D,3D,Houdini,Nuke,TV,VFX / 2. July 2008

Houdini FX TD, Compositor

another one with my good mate Sam .  Fairfax needed an opener for their show “Top Line Living” so … well … we created one.

13 Apr

Pyro Skull Test

Houdini FX

Just playing around with a new beast in my life called Houdini …

 

03 Mar

Car Crash

In 3D,Houdini,VFX / 3. March 2007

Houdini FX TD

CarRace_CrashNoTex CarRace_Hero

CarCrash_GhostCars