27Jul
Started to venture into procedural modelling for games and created a procedural rock generator in Houdini. Buncha layered noises and stuff. Unfortunately I never got to finish this one as I got sick and needed to start working on another commercial project right after that damn flu finally let go of me. Heapsa fun and wanna digg deeper into this (and have a look at proper uv-ing) when I get the time …
I’ve always been interested in doing some sculpting – especially ancient masks. Even better if the brief has something to do with Indiana Jones!!Read more →