Houdini-Mudbox-SubstanceDesigner-Unity
Quick one to setup workflows and pipeline for VR projects… Starting lowres modelling (<2k polys) in Houdini, fine level scultping and texture painting in Mudbox (where screengrabs below were made – hence the pixelation), texture creation for unity in Substance Designer and into Unity via Houdini Engine. Iris still needs a lot of work, but pretty happy for a first test of the workflow.