Houdini TD
Started to venture into procedural modelling for games and created a procedural rock generator in Houdini. Buncha layered noises and stuff. Unfortunately I never got to finish this one as I got sick and needed to start working on another commercial project right after that damn flu finally let go of me. Heapsa fun and wanna digg deeper into this (and have a look at proper uv-ing) when I get the time …